

- #Oceanhorn monster of uncharted seas sea snake quest full#
- #Oceanhorn monster of uncharted seas sea snake quest series#
As for the boss battles, the developers have attempted to differentiate them from regular battles by attempting to use specific items to weaken them during battle, however they still don’t stop the combat from feeling bland. The lackluster battles really bring down the overall experience of the game. I have talked about a dodge button before and this is something that could have worked well here adding some dynamism to the combat. There is also a lack of enemy variety in the game so it is easy to get tired of killing the same enemy. You don’t really have much freedom in how you execute your attacks so you can simply block and attack enemies however even the blocking feels optional.

The combat feels clumsy and part of it is due to the controls. Even though the game is short, I thought this was a pretty neat idea from the developers even if it is not exactly new.
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Once you visit a town, you can talk to the various people there to learn more about locations that you haven’t visited and this can also unlock them for exploration on the world map. One of the cool aspect that I thought was nicely integrated in Oceanhorn was regarding the discovery of these new Islands. The lack of memorable characters is felt along the journey as you sail on your ship to the different Islands. The story sends the player on a quest to collect various artifacts that are scattered across the world. Dashing around the map doesn’t feel as smooth as I had hoped but it is just a minor qualm in the grand scheme of things.
#Oceanhorn monster of uncharted seas sea snake quest full#
Even though the controls are full mapped out to work on the Nintendo Switch, there is a certain clunkiness that can be felt as you control the main character. There is also a lack of a proper evade move in combat. Majority of the enemies can be easily taken out without having to resort to blocking their attacks. The controls are simplified so there is not much strategy to carry out in combat. The game has its origin set in mobile so a lot of the design seems to be mainly built for the mobile audience. This is not necessarily a bad thing because there is nothing wrong with learning from the best and Oceanhorn proves it. Combat and dungeon exploration is one of the aspect and using a ship to sail around the world is another. A lot of the mechanics have been directly taken from past Zelda games.
#Oceanhorn monster of uncharted seas sea snake quest series#
It is hard not to compare the game to Nintendo’s The Legend of Zelda series since it is clear from the start that the developers are inspired from the game. This leads him to a quest that takes him across the seas through a variety of different locations. The game begins with the main character as an adult who decides to go in search of the finding and defeating the monster Oceanhorn. You soon learn that the main protagonist’s father went missing when he was a kid after he decided to defeat the monster Oceanhorn. You can learn about the history of the world right from the beginning which makes it easier to understand the motivations of the main character. The beginning explains the origin of the monster Oceanhorn and how it is a threat to mankind. The story in Oceanhorn: Monster of Uncharted Seas is fairly simple and executes on a fairy tale like premise. Indie games are getting complex every year and there is usually a niche genre that is fulfilled by these indie developers. Oceanhorn: Monster of Uncharted Seas looks like a Zelda clone at first with inspiration taken from some of the classic Zelda games like Wind Waker and the 2D Zelda games for handhelds, but it carries a certain charm once you spend some time with it.
